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Tag: behavioural design

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  • The Chart That Made You Confident and Wrong: Why Data Visualisation is a Behavioural Trap

    August 24, 2026

    The Chart That Made You Confident and Wrong: Why Data Visualisation is a Behavioural Trap

    behavioural-designdashboardsdata-visualisationproduct-designself-tracking

    Confidence arrives before comprehension. A chart that is easy to read feels like a chart you have understood. This week I spoke to a friend whose startup will have to deal with this problem in the next year or so. We discussed how their users might find it difficult to understand the app’s data, and,

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  • Reward the Transaction, Never the Devotion (Or Why You Can Only Host a Fandom)

    August 15, 2026

    Reward the Transaction, Never the Devotion (Or Why You Can Only Host a Fandom)

    behavioural-designcommunitygamificationloyalty-programmesproduct-retention

    A fan watches their football team lose for ten months, through rain and heartbreak and the bottom half of the table, and then renews the season ticket in May, quite happily. That same person has shopped at the same supermarket for years, but when their coffee goes up by fifty pence they are across the

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  • The Vanity Metrics of Learning: What EdTech Measures and What It Should

    July 31, 2026

    The Vanity Metrics of Learning: What EdTech Measures and What It Should

    behavioural-designEdTechgamificationlearning-analyticsproduct-metrics

    Are you measuring the swipe of the card, or the actual sweat? The difference between SaaS vanity metrics and authentic cognitive growth. If you are building a Mentor archetype venture, where your core promise to your users is Competence, you might ask yourself: how do we know our users are actually learning something? Alternatively, this

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  • Foundation Without Plumbing: Why Flawless Code and UI Still Leaks Users

    May 14, 2026

    Foundation Without Plumbing: Why Flawless Code and UI Still Leaks Users

    behavioural-designproduct-retentionpsychologyUX-strategy

    It is entirely normal for engineering teams to prioritise algorithmic efficiency, robust feature sets, and bug-free deployments. That is the baseline requirement of building software. Add a clean UI and a sprinkle of user acquisition magic, and theoretically, your product should be on a one-way track to success. If only it were that simple. In

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